﻿using System.Collections;
using System.Collections.Generic;
using RotaryHeart.Lib.SerializableDictionary;
using UnityEngine;

[CreateAssetMenu]
public class CardCategoryScriptable : ScriptableObject
{
    [System.Serializable]
    public class Category : SerializableDictionaryBase<int, CardScriptable> { }
    [SerializeField] public Category category;
}
